The Shrouded Isles

Stumblefoot Gargant

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Stumblefoot Gargant

Points

140

Composition

1 Stumblefoot Gargant

Applicable Factions

Beasts of Chaos, Blades of Khorne, Bonesplitterz, Cities of Sigmar, Daughters of Khaine, Disciples of Tzeentch, Flesh-eater Courts, Fyreslayers, Gloomspite Gitz, Hedonites of Slaanesh, Idoneth Deepkin, Ironjawz, Kharadron Overlords, Kruleboyz, Lumineth Realm-lords, Maggotkin of Nurgle, Nighthaunt, Ogor Mawtribes, Ossiarch Bonereapers, Seraphon, Skaven, Slaves to Darkness, Soulblight Gravelords, Stormcast Eternals, Sylvaneth, Helsmiths of Hashut

Stumblefoot is a lone gargant who wandered into the mists so long ago that he barely remembers the stomp he came from or the road that led him there. Since then he has lurched from one fog-shrouded beach, bog and battlefield to the next, trading his strength for food, drink, a warm fire or the promise that someone might finally know the way home. He forgets names, loyalties and plans with comic ease, but he never forgets who offered him supper.

Regiment Abilities

Once Per Turn (Army), Your Shooting Phase

Projectile Vomit: Better out than in, as they say…

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn. Then, pick a point on the battlefield within 6“ of this unit and pick all other units (friendly and enemy) within 3“ of that point to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on that target equal to the roll.

Once Per Turn (Army), Any Combat Phase

Bellowing Mockery: Drunken gargants often holler incoherent insults to aggravate and taunt.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn, then pick an enemy unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.

Once Per Turn (Army), Any Charge Phase

What're You Lookin' At?: Bleary eyes narrowed, the gargant picks a fight with a cocky-looking target.

Declare: Pick this unit to use this ability if it charged this turn and has not used a RAMPAGE ability this turn. Then, pick an enemy unit within 9“ of this unit to be the target.

Effect: Roll 2D6. This unit can move a number of inches equal to the roll. It can pass through enemy models and must end that move in combat with the target.

After a Battle

Supper Before Service: Stumblefoot expects payment once the fighting stops. Sometimes he is content with discarded stores and smashed wagons; sometimes he mistakes the most valuable part of the haul for a snack.

Declare: If Stumblefoot Gargant was included in your army and was not destroyed at the end of the battle, you can use this ability.

Effect: Roll a D6.

  • On a 1, lose D3 Salvage. This cannot reduce the amount of Salvage gained during this post-game sequence below 0.
  • On a 2-5, gain D3 additional Salvage.
  • On a 6, gain D3+3 additional Salvage.

Warscroll

MOVE CONTROL SAVE HEALTH
8"
10
12
5+

Warscroll

Stumblefoot Gargant

120 pts · Unit Size 1 · Base 90 × 52mm

Ranged Weapons
Rng
Atk
Hit
Wnd
Rnd
Dmg
Throwin' Rocks
12" 1 5+ 2+ 2 D3
Melee Weapons
Atk
Hit
Wnd
Rnd
Dmg
'Eadbutt
1 4+ 2+ 2 4
Mighty Kick
1 4+ 2+ 2 D3
Massive Club
4 4+ 2+ 1 2
Passive

Keep Up!: If Stumblefoot spots an even bigger scrap lurching away from him, he suddenly finds the energy to hurry after it.

Effect: While this unit is wholly within 12“ of a friendly MEGA-GARGANT, this unit can use CHARGE abilities even if it used a RUN ability in the same turn.

Once Per Turn, Any Combat Phase

Stuff 'Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘for later’…

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is at least double the target’s Health characteristic, 1 model in the target unit is slain.

Keywords
MONSTER, DESTRUCTION, STUMBLEFOOT GARGANT