The Shrouded Isles

Klakkjaw

Preferences

Text size
Klakkjaw

Klakkjaw

Points

450

Composition

1 Klakkjaw

Applicable Factions

Bonesplitterz, Cities of Sigmar, Daughters of Khaine, Fyreslayers, Gloomspite Gitz, Idoneth Deepkin, Ironjawz, Kharadron Overlords, Kruleboyz, Lumineth Realm-lords, Ogor Mawtribes, Seraphon, Stormcast Eternals, Sylvaneth

Klakkjaw is a colossal crustacean dragged from the waters of the Shrouded Isles and bound into service by a tribe of feral Gitz. Thick ropes constrict his claws and limbs, while a tottering fortress of scavenged timber has been lashed across his shell. From its platforms his captors shriek commands, thrust spears and jab their prods into the unwilling beast below.

Whether raiding lonely shoals or selling their strength to whichever warlord promises enough plunder, the riders atop Klakkjaw treat the beast as a living stronghold. Klakkjaw himself endures in sullen fury, and when he is finally driven into a killing rush, little nearby survives.

Regiment Abilities

Once Per Turn (Army), Any Combat Phase

Prod 'Im Good!: The riders have learned exactly where to jab the captive beast to rouse a murderous snapping frenzy.

Effect: For the rest of the turn, add 1 to the Attacks characteristic of this unit’s weapons.

Then, roll a dice. On a 4+, this unit has STRIKE-LAST for the rest of the turn.

Keywords
RAMPAGE
Passive

Down 'E Goes!: When Klakkjaw finally topples, splintering platforms, screaming Gitz and slabs of shell come crashing down together.

Effect: When Klakkjaw is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3“ of this model. Inflict D3 mortal damage on each friendly and enemy unit within 3“ of that point that has a lower Health characteristic than Klakkjaw.

After a Battle

Dredger's Tribute: Klakkjaw knows the sound of a broken hull and the scent of treasure trapped beneath the surf. Once the fighting has ended, the great crab worries open crushed war machines, split supply wagons and shattered armour in search of whatever lies within.

Declare: If Klakkjaw was included in your army, was not destroyed at the end of the battle, and destroyed at least 1 enemy unit during the battle, you can use this ability.

Effect: Gain D3 additional Salvage.

Warscroll

MOVE CONTROL SAVE HEALTH
10"
20
35
4+

Warscroll

Klakkjaw

450 pts · Unit Size 1

Ranged Weapons
Rng
Atk
Hit
Wnd
Rnd
Dmg
Lobbed Scrap
24" 3 4+ 3+ 1 D3
Melee Weapons
Atk
Hit
Wnd
Rnd
Dmg
Crushing Claw ANTI-HERO (+1 REND)
1 4+ 2+ 2 D6
Scuttling Crush ANTI-INFANTRY (+1 REND)
4 4+ 2+ 2 D3
Shellbreaker Claw
4 4+ 2+ 2 4
Passive

Battle Damaged: Even lashed and bellowed at, Klakkjaw slows once enough shell has been cracked away.

Effect: While this unit has 15 or more damage points, the Attacks characteristic of its Shellbreaker Claw is 3 and this unit has a Control characteristic of 10.

Passive

Too Big to Drag Under: Reefs, tides and undercurrents can swallow lesser things whole; Klakkjaw is simply too massive to vanish so easily.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it. Ward rolls cannot be made for those damage points.

Passive

Many-Legged Bulk: Klakkjaw scuttles over barricades and bodies alike, his sprawling limbs carrying him where smaller monsters would bog down.

Effect: This unit can pass through models in non-MONSTER units and parts of terrain features that are less than 4“ tall.

Once Per Turn (Army), Your Hero Phase

Clear the Shoal!: With enough prodding, shrieking and hooked lines, the Gitz can force Klakkjaw to bulldoze the fight into a new position.

Declare: Pick an objective within 1“ of this unit to be the target.

Effect: Roll a dice. On a 2+, move the target 2D6“ to a new position on the battlefield more than 1“ from all models, terrain features and other objectives. That objective is treated as if it were in the same territories as it was when it was first set up on the battlefield for the purposes of the battleplan.

Once Per Turn, Any Combat Phase

Tanglin' Nets: Weighted nets and barbed lines spill from the howdah to snare prey for the killing claw.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll 3 dice. For each roll that is at least double the target’s Health characteristic, 1 model in the target unit is slain.

Keywords
HERO, MONSTER, DESTRUCTION, KLAKKJAW