Casket of Resurrections
Points
200
Composition
1 Casket of Resurrections
Applicable Factions
Flesh-eater Courts, Ossiarch Bonereapers, Soulblight Gravelords
The Casket of Resurrections is said to be all that remains of a ghost ship that stalks the fog-banks of the Shrouded Isles, gliding where no wind blows and anchoring where the dead are thickest. It answers the wail of banshees and the summons of necromancers, bearing back ruined champions and spite-haunted revenants who should have stayed in Shyish. To sight its lantern glow through the mist is to know that something long-dead has been called to war once more.
Regiment Abilities
Dark Resurrection: The casket’s occupant is fed the amethyst energies drawn by the slaughter, fuelling their return to undeath.
Declare: If any damage points were allocated to an enemy unit by this unit’s combat attacks this turn and that enemy unit was destroyed this turn, pick a friendly non-UNIQUE DEATH INFANTRY HERO that has been destroyed to be the target.
Effect: Set up a replacement unit identical to the target wholly within 12“ of this unit. The replacement unit can only be set up in combat with enemy units that are in combat with this unit.
Ethereal: Deathly spirits can rarely be harmed by blows delivered by those caught in the grip of supernatural terror.
Effect: Ignore negative modifiers to save rolls for units in this Regiment of Renown.
Grave-Coin Tithe: The Casket of Resurrections draws more than souls from a battlefield. Those slain in its shadow leave behind grave-coins, cursed heirlooms and relics prized by necromancers, spirit mediums and the desperate.
Declare: If the Casket of Resurrections was included in your army and was not destroyed at the end of the battle, you can use this ability.
Effect: For each enemy HERO destroyed during the battle, roll a D6, to a maximum of 3 rolls. For each 4+, gain 1 additional Salvage.
Warscroll
Warscroll
Casket of Resurrections
200 pts · Unit Size 1 · Base 170 × 105mm
| Soulreach Grasp CRIT (AUTO-WOUND), SHOOT IN COMBAT | ||||||
| 10" | 2 | 4+ | 3+ | 2 | 2 | |
|
Soulreach Grasp
CRIT (AUTO-WOUND), SHOOT IN COMBAT
|
10" | 2 | 4+ | 3+ | 2 | 2 |
| Relic Bearers' Claws and Ethereal Steeds' Hooves CRIT (AUTO-WOUND), COMPANION | ||||||
| 14 | 4+ | 4+ | - | 1 | ||
| Wraith's Spectral Weapons ANTI-INFANTRY (+1 REND), CRIT (AUTO-WOUND) | ||||||
| 5 | 3+ | 3+ | 1 | 2 | ||
|
Relic Bearers' Claws and Ethereal Steeds' Hooves
CRIT (AUTO-WOUND), COMPANION
|
14 | 4+ | 4+ | - | 1 | |
|
Wraith's Spectral Weapons
ANTI-INFANTRY (+1 REND), CRIT (AUTO-WOUND)
|
5 | 3+ | 3+ | 1 | 2 | |
Runaway Coach: This nightmare-drawn carriage crushes any who attempt to withstand its momentum.
Declare: If this unit charged this phase, pick an enemy unit within 1“ of it to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of mortal damage equal on the target equal to the roll.
Nimbus of Power: Dark magic lends the vehicle blurring speed that allows it to disappear, only to reappear in a more advantageous position.
Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9“ from all enemy units.
Evocation of Death: The dormant occupant feeds upon the energies of death and uses them to bring spectral champions back from the underworlds.
Declare: If any damage points were allocated to an enemy unit by this unit’s combat attacks this turn and that enemy unit was destroyed this turn, pick a friendly non-UNIQUE DEATH HERO that has been destroyed.
Effect: Set up a replacement unit wholly within 12“ of this unit. The replacement unit can only be set up in combat with enemy units that are in combat with this unit.