The Shrouded Isles

AETHR-REC/07

Preferences

Text size

AETHR-REC/07

Points

140

Composition

1 AETHR-REC/07

Applicable Factions

Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, Sylvaneth, Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Helsmiths of Hashut, Maggotkin of Nurgle, Skaven, Slaves to Darkness, Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, Soulblight Gravelords, Gloomspite Gitz, Ogor Mawtribes, Orruk Warclans, Sons of Behemat

AETHR-REC/07 is an automated Kharadron skyvessel, its crew long gone and its aetheric mind left to follow orders it can no longer properly understand. Lost in the Shrouded Isles, it circles the fogbanks, surveys wrecks and battlefields, and gathers whatever it identifies as recoverable aethergold.

Its navigation cogitators continually seek a route back to its long-lost skyport, but corrupted charts and mist-bound signals lead it only deeper into the Isles. Commanders who offer it aethergold, salvage rights or a plausible navigation vector can sometimes redirect its mission, at least until its mechanical priorities change again.

Regiment Abilities

Once Per Turn (Army), Your Shooting Phase

Emergency Bombing Run: With no crew to question the order, the vessel opens its bomb hatches over whatever its targeting arrays have marked as an obstruction.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn. Then, pick a point on the battlefield within 6“ of this unit and pick all other units, friendly and enemy, within 3“ of that point to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict mortal damage on that target equal to the roll.

Once Per Turn (Army), Any Combat Phase

Disruptive Hails: Its vox-array spits out overlapping collision warnings, debt demands and obsolete docking orders until the enemy can barely hear themselves think.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn, then pick an enemy unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.

Once Per Turn (Army), Any Charge Phase

Target Acquisition: Once the vessel’s augurs have fixed upon a target, it drives forward through anything that obstructs its return-to-port protocol.

Declare: Pick this unit to use this ability if it charged this turn and has not used a RAMPAGE ability this turn. Then, pick an enemy unit within 9“ of this unit to be the target.

Effect: Roll 2D6. This unit can move a number of inches equal to the roll. It can pass through enemy models and must end that move in combat with the target.

After a Battle

Recovery Protocol: AETHR-REC/07 sweeps the battlefield with tireless augurs, marking abandoned wargear, aetheric residue and recoverable cargo according to a priority system no living crew fully understands.

Declare: If AETHR-REC/07 was included in your army and was not destroyed at the end of the battle, you can use this ability when generating Salvage.

Effect: Reroll 1 die used to generate Salvage. You must accept the second result.

Warscroll

MOVE CONTROL SAVE HEALTH
8"
10
12
5+

Warscroll

AETHR-REC/07

120 pts · Unit Size 1 · Base 90 × 52mm

Ranged Weapons
Rng
Atk
Hit
Wnd
Rnd
Dmg
Emergency Bomb Rack
12" 1 5+ 2+ 2 D3
Melee Weapons
Atk
Hit
Wnd
Rnd
Dmg
Armoured Ram
1 4+ 2+ 2 4
Aetheric Repulsor
1 4+ 2+ 2 D3
Hull-Mounted Salvage Claws
4 4+ 2+ 1 2
Passive

Return Vector Locked: The vessel recognises the Captain’s command signal as a valid authority and attempts to rejoin their formation.

Effect: While this unit is wholly within 12“ of a friendly CAPTAIN, this unit can use CHARGE abilities even if it used a RUN ability in the same turn.

Once Per Turn, Any Combat Phase

Low-Altitude Ordnance Release: If enemies close in beneath the hull, the vessel simply drops whatever explosive salvage remains in its hold.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is at least double the target’s Health characteristic, 1 model in the target unit is slain.

Keywords
MONSTER, FLY, AETHR-REC/07